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Civilization beyond earth
Civilization beyond earth













civilization beyond earth
  1. #CIVILIZATION BEYOND EARTH SERIES#
  2. #CIVILIZATION BEYOND EARTH MAC#

"It's based on the fundamental idea of cities and units and improving terrain and diplomacy etc. "We wanted to make an entirely new game," said co-lead designer Will Miller. But there are subtle and interesting differences between sci-fi Civ and history Civ. Anyone who has played a Civ game can jump right into Beyond Earth and start power-mongering. The similarities are at the core 4x level of gameplay (explore, expand, exploit, exterminate). You found cities, forage, build, train units, expand, seek advantageous relations with neighbors, conquer. I've played about 300 hours of Civ 5, and so, of course, it's difficult to avoid drawing parallels with that game, especially as Beyond Earth's basic formula is exactly the same as its precursor.

#CIVILIZATION BEYOND EARTH MAC#

Technologies like the printing press, gunpowder and the stealth bomber are replaced by more speculative entries, culled from the fancies of futurologists, sci-fi authors and Firaxis' own bevy of pretty smart boffins.Īt a recent play-through, I was allowed 50 turns to establish a first colony and try to gain some sense of how Civilization: Beyond Earth, due to be published by 2K Games this fall on Windows PC, Mac and Linux, differs from 2010's Civilization 5. Replacing great historical bosses like Gandhi and Elizabeth I, we have a panel of fictitious human leaders who represent the interests of their peoples from various nation-combinations from the likes of Africa, South America or Western Europe. It is the story of what happens when humanity ventures out towards new planets.Īnd so, instead of dealing with Earth-dwelling hordes of barbarians or sulky city states, we are faced with alien creatures, deeply alarmed at the arrival of hot-headed bipeds onto their lush-and-lava terra-firmas.

#CIVILIZATION BEYOND EARTH SERIES#

Sid Meier's Civilization: Beyond Earth is the natural extension of a series of games that begin in a pre-agricultural age, pulling the player right up to intergalactic travel. Sid Meier's map-based tech-chasers and military sims pull together science, history, fun and competition to create games, like Civilization 5, that fold humanity's technological achievements into our deepest desires for domination and power.















Civilization beyond earth